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Showing posts with label english. Show all posts
Showing posts with label english. Show all posts

Tuesday, July 24, 2012

How to play Guild Wars 2 with a controller

UPDATE 1-12-2015: This bundle is now obsolete thanks to ArenaNet implementing Action Camera natively, something virtually identical to our solution for camera mode; and thanks to Hawkian making all the necessary modifications and putting together an amazingly explanatory guide, including a link to his newest bundle, here:

http://www.neogaf.com/forum/showpost.php?p=182948453&postcount=939

Credit goes entirely to him as what little I contributed originally is now obsolete. :)


The rest of this entry will be kept for entirely historical reasons, Feel free to ignore it. :)


Aside from being an amazing game (singing its qualities would take me many hours and is well beyond the purpose of this post), Guild Wars 2 is by nature quite controller-friendly. The reduced ability palette, more action-based gameplay, dodge mechanic, key-based interaction with objects (as opposed to having to click on them), etc. make using a controller much less of a pain than it usually is in an MMO. Not surprisingly, several users have expressed interest in doing just that, for improved comfort. I was indeed among them, but it wasn't until this one post by Hawkian of the NeoGAF boards that everything started to fall in place for me:

http://www.neogaf.com/forum/showpost.php?p=37412777&postcount=4843

I played around using this setup as a base, going back once and again for inspiration, until I arrived to a configuration that is exactly what I want. Since then, some really major breakthroughs have been achieved, allowing for auto-centering of the mouse pointer, among others. In any case, this blog post intends to make things as easy as possible for those people, with everything you need in a single bundle, detailed instructions (including steps for those slightly paranoid like me who'd want to download all the programs off the net), configuration files, several control schemes each with a description of its bindings, a one-click start batch file, etc. Hope you all enjoy it!

https://docs.google.com/file/d/0BwgV6PdDgkbBVHo1TW40aGF3Q00/edit?usp=sharing

(To download the entire .zip file, click "File" on the top left, then "Download").
(Last updated May 02, 2013).

Sunday, February 13, 2011

100 Favorite Games (2011 Update)

I decided to update my favorite game list; it's been over a year since I wrote it and never updated it once :P .

Much like in the old one's case, so as to give myself the benefit of the perspective of time, I've only listed games that were released on 2009 or earlier. Games from 2010 onwards are put on a separate, "recently played" list after that.


All-time favorites

Xenogears
Okami
Devil May Cry 3
Final Fantasy VI
Zelda: A Link to the Past
Viewtiful Joe
Final Fantasy IV
Odin Sphere
Zelda: Ocarina of Time
Devil May Cry
Star Control II
Super Robot Wars Alpha (whole series)
Zelda: The Wind Waker
Super Smash Bros Brawl
Tekken (3 / Tag Tournament / 5)
Metal Gear Solid
Osu! Tatakae! Ouendan (1 / 2)
Katamari Damacy (1 / 2)
Castlevania: Symphony of the Night
Starfox 64
Plants vs Zombies
Super Mario Galaxy
Super Castlevania IV
Resident Evil 2
Batman: Arkham Asyulum
Starfox
Chrono Trigger
Chrono Cross
Portal
Contra: Shattered Soldier
World of Warcraft
Braid
Super Mario Bros 3
Trap Door (ZX Spectrum)
Persona 3
Metal Gear Solid 3
Contra 3 (SNES)
Axelay
Super Metroid
Street Fighter 4
Zelda: Twilight Princess
Resident Evil Remake
Megaman X4
Warcraft III
Rez
Final Fantasy VII
Wario Ware Twisted
Wario Ware Smooth Moves
Guitar Hero
Ico
Kingdom Hearts II
Zack & Wiki: Quest for Barbaros' Treasure
Might & Magic Clash of Heroes
Chibi Robo
Lego Star Wars Complete Saga
Pikmin 2
Legend of the Mystical Ninja (Nintendo 64)
Fahrenheit / Indigo Prophecy
Einhander
Gitaroo Man
Mario & Luigi: Bowser's Inside Story
Secret of Mana (SNES)
Valkyrie Profile
D&D Arcades (Tower of Doom / Shadow Over Mystara)
Seiken Densetsu 3 / Secret of Mana 2 (SNES)
Legend of Mana (PSX)
Final Fantasy V
Final Fantasy IX
Shadow of the Colossus
Dark Cloud II
Ghouls 'n' Ghosts (Arcade / Genesis)
Um Jammer Lammy
New Super Mario Bros Wii
Yoshi's Island
Grafitti Kingdom
Legacy of Kain: Soul Reaver
Powerstone
Choukou Senki Kikaioh / Tech Romancer
42 All-Time Classics
Game Center CX 2 / Retro Game Challenge 2
Retro Game Challenge
Mass Effect
Machinarium
Jump Ultimate Stars
Kirby Super Star
Mario & Luigi - Superstar Saga
Paper Mario
Soul Calibur (Dreamcast)
Mario Kart (SNES / DS / Double Dash / Wii)
Megaman 2 (NES)
Legend of the Mystical Ninja / Ganbare Goemon (SNES series)
Phantasy Star IV
Metroid Zero Mission
Professor Layton and the Curious Village
Phoenix Wright Ace Attorney
Puzzle Quest
The World Ends With You
Rhythm Tengoku (GBA)
Left 4 Dead 1/2
Aliens vs Predators (Arcade Beat'em up)


Recently played favorites

Mass Effect 2
Bayonetta
Super Meat Boy
Super Street Fighter IV
Super Mario Galaxy 2
Nine Hours, Nine Persons, Nine Doors
Super Scribblenauts
Picross 3D
Heavy Rain
Metal Gear Solid 4
Little Big Planet
Brutal Legend


Currently waiting for

Mass Effect 3
Guild Wars 2
Marvel VS Capcom 3
Star Wars: The Old Republic

Saturday, November 6, 2010

Venus Flytrap

This entry may be even less interesting than the others. It's not directly related to videogames, either, unless you're thinking of Super Mario or Plants VS Zombies (er, like me).

I recently bought a Venus Flytrap (Dionaea Muscipula, it cost me a mere 5€ in a Verdecora here in Madrid if you're interested). Cute little bugger, really. They are somewhat picky regarding a couple of things though: any fertilizer or even tap water can kill them. Also, you need to put them into dormancy in the colder seasons (which I have, or am trying to), or they end up dying after about three years.

I was supposed to be even remotely original picking a name for it, but since I'm also unbeliebably lazy, we ended up calling it Audrey, the most obvious and least original name ever for a flytrap. :P

In any case, I started taking pics of it every three-four days.

Edit: I've removed the individual pics and instead replaced them with an animated GIF, which seems more entertaining (not to mention it lets one appreciate changes better). In later months, the GIF is great to see the cycle of dormancy/regrowth. Click the thumbnail to see full-size and animated.

November 2011 edit: I stopped updating the GIF some time ago, as it was a quite time-consuming task. Audrey seems to have reached the maximum size for that pot, but transplanting it could prove somewhat difficult, as the peat moss carnivorous plants need is not easy to come by in Madrid at this time, for some reason...



Friday, June 26, 2009

Press Start

This is supposed to be a blog about gaming.

Recently, I've come to realize that sometimes, I feel the need to speak of things that most normal people wouldn't find interesting (or, to be less euphemistic, would be bored to death by). I've created this blog as a means to satisfy this need, and as such, is mostly addressed towards myself. Sometimes, I feel the urge to get some concepts out of my head, and to put them in written form so as to create some order out of the chaos.

I'm publishing most of this blog in English (even though Spanish is my mother language and that of anyone I personally know) for that reason: because I'm going to put in here only the kind of stuff that would only interest to an infinitesimal percentage of people. So as to not make this percentage straightaway zero, I'd rather utilize the, by far, most used language on the Internet. This also will serve as English practice, since it's been many years since I've written even semi-regularly in English and am incredibly rusty. For this, as always, I apologize in advance for any unintentional butchering of Shakespeare's language.

I'm not sure where this will be going; right now, I kind of envision having most entries in English, about more technical or abstract game concepts; and perhaps some entries in Spanish (or even bilingual) meant for broader audiences, such as gaming concepts explained to non-gamers. But this is my mood today and may well change tomorrow. In any case, entries will be tagged with their respective languages so as to not alienate non-bilingual readers, who'll be able to filter by them.